Pick a role, then a look: skin tone and style are yours to set. The role is your one edge on the board, spelled out under the grid. Name your player and claim it.
DREAMER takes 1 step a turn with easy questions. INTERN takes 2 with medium ones. VET takes 3 with hard ones, and a miss costs 5 health. MIXED lets the board decide each turn. Get the question right and you move that many tiles. Get it wrong and you stay.
BAG pays. CLOUT grows fans. PAPERWORK and REAL TALK are cards. TRAP is a decision from SLICK, MR. FINE PRINT, THE LABEL, or THE ORDER. LEVEL is THE CLAUSE: tap the line in the contract that costs you. GATE is one hard question that clears the floor and calls the elevator.
MONEY, FANS, HEALTH, and how much of your masters you OWN. Sign a deal and a hidden UNRECOUPED balance starts counting. Take money from people who never show you the paper and THE ORDER gets a hook in you: it takes a cut every turn and some turns it picks your steps for you. Lose enough ownership with that hook in and you are CONTROLLED.
Clear THE BOARDROOM with your books recouped and you retire: the airport, the plane, the island, the family — then the bonus round starts and you play KLIPZ, THE PRODUCER GAME. Finish still owing the label and you walk back into the bedroom you started in and run the whole thing again.
One phone hosts a room and shows a code and QR. Everybody scans, builds a player, and plays their own career on their own phone. Turns open for the whole room at once; standings show between turns. First to retire ends the room. The winner gets the trip. Everybody else goes back to the studio. Any screen can open the room's /tv link as a scoreboard.
Every player climbs the same building. The role is your one edge, shown on each card. Tap a card to read it.
One pick for the whole career. It sets how many tiles you try for on every question.
Everybody plays their own career on their own phone. Same turns, one building, one statement at the end.
−20 health. Three questions to halve the damage.
You retired clean. Now guess who made the beat.
Keep the whole building: six floors, THE OFFER, THE CLAUSE, both endings, THE BOOTH bonus round and PLAY WITH FRIENDS.